Showing posts with label Tutorial. Show all posts
Showing posts with label Tutorial. Show all posts

Thursday, April 2, 2015

Tutorial Tekla Structure

  1. Membuat Objek Baru atu Model Baru
 
2. Setting Grit

 
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V-Ray 3.00.06 for 3ds Max Released

V-Ray 3.00.06 for 3ds Max Released

This build adds official 3ds Max 2015 support, as well as a few new features and bug fixes.
Build 3.00.06 (official) (5 May 2014) 
==============

New features:

  • Support for 3ds Max 2015;
  • Added VRayPointParticleMtl material for shading point particles from .vrmesh/Alembic files;

    Modified features:
  • V-Ray: Added option to the .vrmesh exporter to automatically create a Multi/Sub-Object material when exporting multiple objects in a single file;
  • V-Ray RT CPU: Added lights include/exclude lists support;
  • V-Ray RT: Implemented showing Safe Frame when rendering in a viewport;
  • VRayProxy: Added option to render particles as points;
  • VRayProxy: Added option to enable/disable Alembic full names support in the visibility lists;
  • VRayProxy: Added support for hair and particles color channels from Alembic;
  • VRayProxy: Make the "Animation offset" parameter animatable;
  • VRayBump2Normal is now included in the V-Ray installation;
  • VFB: Added support for the "track mouse" option while rendering for progressive sampling and V-Ray RT;
  • VFB: The Lens Effects 3dsMax Effect plugin settings are now applied only when the 3ds Max rendered image window is used, as it clashes with the VFB Lens Effects settings;
  • VFB: Lens effects - the default glare type changed to "From render camera";
  • VFB: When the "mono" button of the VFB is pressed, the computed intensity is now based on the selected R/G/B components only;
  • VRayVrmatMtl: Material exporter support for VRayBlendMtl;
  • VRayVrmatMtl: Material exporter support for Checker and Falloff textures;

    Bug fixes:
  • Global subdivs multiplier should be able to go down to zero;
  • Hair&Fur/VRayOrnatrixMod/VRayHairFarmMod: Fixed assigned materials order when rendering with multiple hair nodes and having some of them hidden;
  • Fixed a MaxScript system exception error when cancelling the creation of a VRayLight from the V-Ray toolbar;
  • Fixed issues with VRayLights and FumeFX with illumination map;
  • Embree: Fixed a crash with XMesh and motion blur;
  • DR: Rendering in DR mode with "Use local host" unchecked demanded a render node license;
  • DR: The "Save hosts in scene" option was not always working correctly when rendering with DR through Backburner;
  • V-Ray: Prevent raw image output, when enabled but empty path is provided;
  • V-Ray: Reflection/Refraction trace sets' Clear button was cleaning both of the lists;
  • V-Ray: Reflection/Refraction trace sets were not working in inclusive mode;
  • V-Ray RT: Progressive sampler settings were not exported in .vrscene files;
  • V-Ray RT: VRayParticleTex was not translated;
  • V-Ray RT: Region rendering with the V-Ray VFB did not work when using V-Ray RT as production renderer;
  • V-Ray RT: Fixed a crash when undoing delete of Forest Pro geometry while Active Shade rendering;
  • V-Ray RT: Fixed support of Material Frequency Particle Flow operator when rendering as production renderer;
  • V-Ray RT/GPU: Lens effects source channel was incorrect when re-rendering as production renderer;
  • VRayDisplacementMod: Fixed a very slow rendering when Noise texture with animated parameter was used;
  • VRayClipper: Fixed clipper's material channel ID appearance in MultiMatte render element;
  • VRayGLSLMtl/VRayGLSLTex: Fixed smoothstep output values outside the interpolation range;
  • VRayGLSLMtl/VRayGLSLTex: Newly opened shaders were not added to the recent files history after clearing history;
  • VRayOSLMtl/VRayOSLTex: Newly opened shaders were not added to the recent files history after clearing history;
  • VRayOSLTex: Fixed crash when assigned to dome VRayLight;
  • VRayProxy: Fixed crash with corrupt .vrmesh files with large number of voxels;
  • VRayProxy: Fixed wrong rendering of multiple instances with particles/hairs;
  • VRayProxy: Optimized loading of scene with many Alembic proxies;
  • VRayProxy: Optimized preview voxel loading routine;
  • VRayProxy: Skip proxy preview calculations if zero number of faces/hairs/particles is provided;
  • VRayPtex: Changing PTex cache size had no effect on rendering, 100 MB was always used;
  • VRayPtex: Added an option for turning off anisotropic filtering for PTex textures;
  • VRayStereoscopic: Rendering shade map sequences could cause crashes;
  • VRayIES: Fixed crash after VRayIES light was created in 3D snap mode and 3ds Max was Reset;
  • VRayLight: Fixed "Lock to dome orientation" option to work for nested textures;
  • VFB: V-Ray did not write .vrimg/.exr files if "Generate preview" was enabled, and "Memory frame buffer" was turned off;
  • VFB: The progressive sampler was not creating a raw .vrimg/.exr file;
  • VFB: The Lens Effects were not applied to images loaded from the history;
  • VFB: The Lens Effects were not stored in the output file;
  • VRayExtraTex: Cloning VRayExtraTex element didn't clone the include/exclude list;
  • VRayGLSLMtl/VRayGLSLTex: Ensure all user defined global variables are initialized to zero;
  • VRayGLSLMtl/VRayGLSLTex: Shader source files were not shown in the Asset Tracker;
  • VRayOSLMtl/VRayOSLTex: Shader source files were not shown in the Asset Tracker;
  • vrimg2exr: Fixed batch conversion output names generation;